INS WAR IIBrought to you by LMC.===================================================The second INS WAR is here! The first season was very successful and a real blast! The insurgents finally claimed victory after pressing the attack at the Marine main base Karam. After 5 weeks of intense battle the first INS WAR is complete and we are geared up and ready to present to you INS WAR II, with new features and a more realistic format to increase immersion and teamwork! 8 custom maps were added, a realistic weapons mod, WAR only HLstatsX, TS3 WAR VOIP server, and many more new features! Get in on the biggest Insurgency event yet!The WAR begins 5/9/2010 @ 8pm EST (till 12pm EST or whenever there are less than 8 players). It will continue every Sunday night until concluded! Game Server: 208.167.247.171:27015Server Password: warTeamSpeak 3 Server: lmcpr.selfip.comPort: 9987Password: war----------------------------------------Special thanks to:-|TDB|- NiK (A.K.A. - The Almighty)For helping in conceptualizing war flow and strategy map flow. Testing weapons. And being part of the over-all conception of this event. You've been here and helped at every turn. We couldn't have done it without you!-||ScK||- C@rnage For spending hours testing the explosives settings for the weapons mod. -|TDB|- Clan For always showing up and helping to spread the word and promote this event. For being amazing team players, excellent examples of maturity, and for saving WAR in the beginning by providing a server when the LMC server was attacked. You are all close to our hearts. =(eGO)= Burt Reynolds for helping to spread the word among eGO members and promote this event. ----------------------------------------
Trenchfoot, really? Replace that with Balkh (just remembered that the last point is uncapturable )Otherwise I'll sit out any time it goes to that map.
I'm assuming there isn't a full changelog for the weapons mod, and thats why you are just linking to the main page.
INS WAR IIBrought to you by LMC.The second INS WAR is here! The first season was very successful and a real blast! The insurgents finally claimed victory after pressing the attack at the Marine main base Karam. After 5 weeks of intense battle the first INS WAR is complete and we are geared up and ready to present to you INS WAR II, with new features and a more realistic format to increase immersion and teamwork! 8 custom maps were added, a realistic weapons mod, WAR only HLstatsX, TS3 WAR VOIP server, and many more new features! Get in on the biggest Insurgency event!The WAR begins 5/9/2010 @ 8pm EST (till 12pm EST or whenever there are less than 8 players). It will continue every Sunday night until concluded! Server: 208.167.247.171:27015Server Password: warSpecial thanks to:-|TDB|- Nik All Mighty!For helping in conceptualizing war flow and strategy map flow. Testing weapons. And being part of the over-all conception of this event. You've been here and helped at every turn. We couldn't have done it without you!-||ScK||- C@rnage For spending hours testing the explosives settings for the weapons mod. -|TDB|- clan For always showing up and helping to spread the word and promote this event. For being amazing team players, excellent examples of maturity, and for saving WAR in the beginning by providing a server when the LMC server was attacked. You are all close to our hearts. =(eGO)= Burt Reynolds for helping to spread the word among eGO members and promote this event. Features:Realistic strategy map!The maps are connected realistically as they are geographically located in Iraq. The game begins with the Marines holding all the major cities when the insurgency begins and the insurgents start attacking the Marine held cities from their hidden bases. Marines fight to keep hold of the Iraqi cities, and maintain logistic routes from Al Basrah (the closest to the U.S. Carriers and logistical supplies) to Baghdad (the central staging point for the Marine forces and the Marine FOB).Custom Maps!8 new maps are now a part of INS WAR. After weeks of testing custom maps, the best (based on gameplay and realistic setting), most stable maps were selected to join the map list as Iraq cities and areas. Maps set in Afghanistan were removed: Karkar, Karam, Helmand, Takhar... but never fear, we will have an Afghanistan war campaign once the Iraq campaign is through.ins_valley_mjr (as Kurdistan area, Iraq)ins_veikko (as Alqosh, Iraq)ins_trenchfoot (as Anah area, Iraq)ins_karbala (as Karbala, Iraq)ins_sandstorm (as Al Basrah, Iraq)ins_diyala (as Diyala, Iraq)ins_baqubah (as Baqubah, Iraq)ins_shulah (as Shula, Iraq)Victory conditions:In order for the Insurgents to win, they only need to win 20 battles (rounds), or to hold Baghdad for three consecutive rounds; for the conflict to grow unpopular with U.S. citizens enough to pressure the U.S. Senate to withdraw from Iraq. For the Marines to claim victory, they must discover and eliminate each of the hidden Insurgent Bases. Each Insurgent Base remains hidden until the Marine "Intelligence Points" are equal to the intel needed to reveal that base. The Marines gain one Intelligence Point for every victorious battle.Combat:Both team’s will take turns attacking enemy areas chosen by the commander. A team may attack an area only if it is connected to a friendly area. The Marines may only follow highways (the dark lines connecting the areas), whereas the Insurgents may follow any connection between areas (both dark and light lines). A team can keep attacking areas until they have lost a battle; at that time the other team’s turn begins. The victorious team takes control of the conflict area. “---Have a sentence introducing ‘Insurgent Strike’ – ie. In between each turn an Insurgent Strike will take place, explained bellow.---“New combat format: Insurgent Strike!In between rounds of the WAR, the Insurgent team may ambush on any map. This fight is a very tactical limited reinforcements (3 or less waves) fight that will bring a high level of intensity and help to encourage more realistic combat as players must take care with their life. Victories during Insurgent Strike do not count towards victory conditions or intel, but if the Insurgents win, then their forces move into the area and they can then attack from that location.Marine Supply Route:The Marine supply route consists of the four areas colored blue on the map. It is the link between Al Basrah and Baghdad. If any one of these areas is taken by the Insurgents, the Marine team will suffer from a lack of supplies. LACK OF SUPPLIES: less ammo, less special weapon classes? "---insert sentence explaining the reductions/detriments---" Until the Marine team can restore the supply route, they will not be able to load out with the regular amount of weapons. “---Maybe have the situation degrade with each turn that the Marines cannot regain control of the supply line? If so, then the reduction should not be large at start, as it will increase---“WAR weapons mod! (for added realism and to encourage teamwork)The classes were modified to be more realistic. (pistols were removed from most classes, more realistic Marine load-outs)The 1911 pistol was added to the Engineer class (emulating the engineer/specialist buying a nice pistol from the states to take into combat with him and compliment his combat shotgun), as well as to the Insurgent Militant class (as a symbol of power to aid in commanding rookie Insurgents).The weapons sway has been increased while moving to discourage run-and-gun tactics, and encourage teamwork.Recoil was increased to encourage accurate fire and taking the time to get a good shot as opposed to simply peppering.The damage modifiers for hit boxes were modified for more lethal bullets and more realistic damage. (a shot to the foot does less damage, a head shot is a kill, pelvic shot is a kill, and body is nearly always a kill)The explosives were modified to more realistic values. (higher damage radiuses due to fragmentation) For a full list of Changes:www.lmcgaming.comWAR TeamSpeak 3 Server! (You do not need a microphone to join us in TS, it is primarily there to organize each team into squads and allow your squad leader to issue tactical advice and orders without flooding the game voice chat.)During WAR nights we will be hosting a dedicated TeamSpeak 3 VOIP server to manage team comms, it is strongly recommended to join during war and those in TS3 will have priority in the case of a full server. If the server is full, join the TS server and we will kick someone not in TS to make room for you. Further priority will be given to those with mics and those that communicate.Server info:Address: lmcpr.selfip.comPort: 9987Password: war(The server will only be accessible with the password "war" on WAR nights, for the rest of the week the server functions as the LMC back-up TS3 server, and is password locked.)Better organization for enhanced community interaction!Because one of the main goals of this event is to allow the Insurgency Mod community a chance to play together tactically and in a very team-work oriented environment, and to interact and have fun together, clans with participants of 6 or more are asked to split between the teams so as not to stack and have a chance to play with others in the community. Furthermore, each week you may pick a new alliance to avoid getting burned-out of a certain faction. What's important is the teamwork, tactics, and fun! Team Commanders are elected each night, and squad leaders are chosen by the commander. Battle reports!After each week's battle (Sunday night), a detailed synopsis of the fighting will be posted for fans and fighters to have as mementos. Also, WAR Hero's will be announced (the players that achieve the greatest glory)!===================================================F.A.Q.s:Who can participate?Any and all mature players are invited (players who are there to play the game and not cause drama). Do I need a microphone?A microphone is highly recommended but not mandatory to play in the WAR. If you want to act as the team commander or as a squad leader though, a mic is needed.Do I need sound?YES! This event is about teamwork and teams are organized into squads, each led by a squad leader. You must be able to hear your squad leader or the commander (exceptions will be made for rare cases).What if I want to just play but do my own thing, like a lone wolf?This event is about teamwork, and if your commander allows it, then they might make an exception; but do not expect it. Expect to work with your squad and use teamwork and squad tactics to accomplish your goal.====================================================Tips, Tactics, and Strategies:Because the weapon sway is increased while moving, you'll have an advantage when peeling with your squad (moving one at a time when advancing, like leap-frog). That way your squad mates can cover your advance with more accurate fire. Explosives are more deadly, use them to clear buildings, or for shock when assaulting. When assaulting try to move quickly to avoid the enemy fragging your location, and try to keep a distance between you so as not to all get taken out by the same nade.Marines have more smoke grenades now so it pays to utilize them during an assault. If you are playing with the 1911 (or with the enemy pistol), keep in mind that you can not re-arm it at an ammo cache. So conserve your pistol ammo.Insurgents have less ammo than the Marines, so a good strategy is to use guerilla tactics to secure a Marine weapon. On the strategy map level, Insurgents have 2 main strategies for the Battle fighting and two main strategies for the Strike fighting. For the Battle fighting, you can either push towards Baghdad for a fast win, or try to create a buffer to your main bases by capturing the adjacent territories in defense. For the Strike fighting, you can either aim to disrupt the Marine paths of travel and/or logistics or punch holes in the enemy line to get to Baghdad sooner.
Or maybe make it harder for the INS by adding a few reinforcements to the Marine side. Its up to you.
why play on a map I despise?
There is a special Insurgent position at the bottom left corner of the map (represented by the red circle). It works as an Insurgent controlled position that cannot be attacked/destroyed. The Insurgents may attack the neighboring enemy area as they would usually. This special position is to allow more options for the Insurgents when attacking and so that those maps see action besides just Strike fights (ambushes).