COOP GAMESWhen playing the campaign cooperatively, the game does not save checkpoints like it does in singleplayer. However, the mission specific checkpoint file is still saved into your games root folder. If you wish to play the mission on several occasions, and continue from where you left of, you must create a text file in the games install folder called 'restart.iw2'. If you have this file present, when you next start up the COOP game, you will still start in the boats west of Taranay, however all the locations you had captured in the last game will immediately be under your control. See Emergency Restart for more informationIN GAME MESSAGESMany times throughout the game will get messages appear at the bottom of the screen updating you as to what is going on. As you get near a location, a message will pop up letting you know which location is nearby, and when you are close enough, who controls that location. You will also get updates when locations are captured or lost, and the status of mortar positions and air strikes when you have access to these. Every few minutes you will also get an update as to the overall progress of the mission, in the form of a percentage of control.HOW TO WIN!To complete this mission, the US forces must control all 96 locations accross Skira for at least 2.5 minutes.SAVING AND LOADINGThere are two situation in which the game will save for you. If you are at a location when it is captured by the US forces, the game will save automatically.If you are not at a location for up to 5 minutes, the game will automatically save a checkpoint providing that no enemies are nearby. If there are enemies near you, the game will wait until you are clear of enemies before saving.When you load a from a checkpoint, you will start with temporary invulnerability, this will wear off after a few seconds!EMERGENCY RESTARTSThere may be times during your campaign when the save game becomes corrupted, or some other event happens that prevents you from continuuing to play the game. If this happens, there is now a way for you to continue from where you left off when you restart the campaign.In your games Installation folder (see above) there is a file called "IslandWar2.chk" this is a special save file created by the mission that stores the current state of the island, and all units and vehicles in it. Even though your save game may be corrupt, this file will not be.If you create a new text document called "restart.iw2" in the games install folder along side this file, the next time you start a new campaign game, the mission will load the current status of all locations accross the island from the "IslandWar2.chk" file. So if you controlled 50% of the island before, when you start again in the boats, you will still control 50% of the island.If you do this, once you reach land you will need to aquire a vehicle and travel back to the front lines to continue, but it is alot quicker than having to start from scratch again!MORTARSThere are 2 locations on the island which contain mortar guns, once you capture these locations, the mortars will then become available to you. Until then, they are available to the PLA forces!A mortar location has several restrictions which you must keep in mind, the first is ammunition. Each mortar location only has a set number of ammunition avialable, once it runs out, thats it!Mortar range is not infinite, they can fire up to around 5km's from there locationFinally it takes time to reload the mortar guns, when you order a strike, you will have to wait a few minutes before you can order another one.AIR STRIKESIn order to call in air strikes, you need to capture and hold more than one location at the same time. Both Radio Relay Stations, the Radio Tower itself and the Airport must be under the control of the US forces for you to use it.Once you capture these locations, you will then be able to order air strikes.Unlike Mortars, Air Strikes have unlimited ammunition, however the Air Strike Jet itself only carries a small number of missiles at a time. Two Large missiles and one JDAM. Once you have ordered a strike with all 3 missiles, the Jet will return to refuel and rearm. This takes time and you will not be able to call in any more strikes until the Jet is ready.
suggestion: you can create an island war contest (long lasting of course) with 2 or more teams with 2 or more players in each teamhow: everyone times the length of their matches because its impossible to finish the whole map in one run, the battles need to be timed individually (from the beginning of landing to the time you stop playing) and then added to each other to get the time it took for them to capture all points on the island (there's 96 of them)the matches don't have to happen at the same time, and you can continue where you left off because of the island war map/mod's saving feature (saves after every capture, or after every 5 minutes when there are no enemies around)winner is the team who captures the whole island fasterrules:1# no cheating, even though this contest is very much based on honesty because there is no one else who can time your matches2# map difficulty: hardcore, if its too hard for all the teams then consult with each other to select another difficulty3# 2-4 human players per team, infinite amount of teams4# use tactics (this is actually more of a suggestion for staying alive to be honest xD)things you can but don't have to do:you can ask for your friends outside of LMC who have Operation Flashpoint 2 to participate in this
I uninstalled it.