Author Topic: |LMC| Dedicated Arma3 Liberation Server  (Read 9708 times)

Evoke

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Re: |LMC| Dedicated Arma3 Liberation Server
« Reply #15 on: March 17, 2016, 06:01:37 AM »
added mod list to OP and changed the google drive repository to allow for separete mod downloads instead of getting them as larger packs

Evoke

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Re: |LMC| Dedicated Arma3 Liberation Server
« Reply #16 on: March 28, 2016, 01:45:27 PM »
bornholm right now

FOB alpha



FOB bravo



mission progress


ZenPhire

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Re: |LMC| Dedicated Arma3 Liberation Server
« Reply #17 on: March 30, 2016, 01:59:00 AM »
So it's like persistent long term RPG is a sense that you build up and try to take the whole island? do you have AI to help or is it you (and whoever else joins) against the world?
“Be kind, for everyone you meet is fighting a hard battle.” – Plato

Evoke

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Re: |LMC| Dedicated Arma3 Liberation Server
« Reply #18 on: March 30, 2016, 09:59:05 AM »
yup, you can also spawn in AI to help you but just as with vehicles it takes resources to spawn them in

Evoke

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Re: |LMC| Dedicated Arma3 Liberation Server
« Reply #19 on: April 17, 2016, 10:42:56 PM »
17 apr server update!

it's finally running the updated modpack that was scheduled to go on in march (yes, i was lazy) and the mission has been updated to the latest version (0.923) which fixes a lot of bugs and performance issues https://trello.com/b/FfUXrHn1/liberation-dev  < the original mission creator's trello page with the version history (yes, i only convert it to other maps and add features like ACE and new buildings/vehicles/units/hostiles if that wasnt known)


also because the carrier's map icon only showed up in the editor i made new map markers for it, no more guessing where the deck is and eyeballing the approach



closeup

« Last Edit: April 17, 2016, 10:48:32 PM by Evoke »