Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Message icon:

Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
Wh3n y0)u ar3 hungry y0uu 3att ____. (air, F00D, cabin3ts?#) (--> f00d with zeroes as O's<--):
M0st p30ple sl33p on @a mid siz3 ____ (B3D):
An @Apple does not taste like an _________ (0rang3):

shortcuts: hit alt+s to submit/post or alt+p to preview

Topic Summary

Posted by: ZenPhire
« on: February 08, 2014, 12:46:10 PM »

I like this insight, thanks! Good read and sets my mind to thinking. =)
Posted by: omniconsumer
« on: February 01, 2014, 12:49:38 PM »

“PC gamers can also thank our cousins in the console world for bringing more people to gaming overall. We actually think the launch of the new console systems will help lift the PC game business because there is large overlap between console and PC gamers and it becomes another platform for developers," analyst Jeremy Miller told GamesIndustry International. The more people who play video games, the more people decide they’d like to check out PC games.

Another surprising thing to note is the surge in free-to-play games, the growth of which has been almost perfectly mirrored by the decline of traditional MMOs. As PC gaming expands, it is becoming more friendly toward smaller, free-to-play games.

DFC has raised its forecasted global market numbers for 2014 to $25 billion, up from $22 billion. The high volume of cash and PC gamers is great news for indie developers: there are an estimated 285 million people playing games on high-end PCs, which can add up to a lot of attention for Kickstarters, Greenlight campaigns and free-to-play games looking for eyeballs and receptive audiences. Though recent data with crowd sourcing and full game development is risky with small percentages of these funded games actually making release. Simply put, individuals who are not part of studios or well established gaming companies with experienced people are finding that making AAA games, and releasing them on their time tables, is very difficult.
Posted by: omniconsumer
« on: February 01, 2014, 12:47:28 PM »

The global PC games market is healthier than it has ever been, this according to a report from DFC Intelligence, as reported by GamesIndustry International. PC gamers are willing to spend more money than ever, and new free-to-play titles are bringing in new gamers en masse. (cont.)