Summary (read only this if you dislike my usual essays lol):
The earlier versions of PR can be amazing fun, great blend of action and tactical features. You may fall in love with PR.3 or PR.5 even if you dislike the newer versions of PR, and regular BF2 (I'm one of those). Give it a shot with me? =)
=======================
If you own BF2 but have never played Project Reality mod:Project Reality started as a mini mod and has grown into one of the best and well known mods for any game. It's goals are to inject as much realism into the BF2 engine as possible, creating a fun but realistic game (compared to vanilla BF2). With every version more and more features have been added and have improved the game immensely.
If you know PR mod but didn't like it:If you tried PR mod then you are probably interested in a more tactical version of BF2. Perhaps you didn't like PR because of the community (sometimes very strict, arrogant, self-righteous), or perhaps it was the heavy logistics (you won't have a good time unless your team has well coordinated FOB and spawning, transportation, and supplies), or just the ratio of action (much of the time is spent traveling, building; less time actually engaged in combat). The older versions of PR are closer to Vanilla (regular) BF2 yet still inject tactical features. It is easy for some one to hate PR.9, hate BF2, yet LOVE PR.3 or PR.5 ... since each has a different blend between action and tactics.
One perspective of PR.9 (recent releases):The mod in it's current state has a very high learning curve; the manual is HUGE and if you don't read it all, you are bound to be tripped up a lot. It has very logistics centered game-play, which enforces serious team-work. But in my experience, it is rare to find good team-work or friendly PR players. It's all worth it when you have even just one great game of PR.9, the game is very suspenseful. However I've been playing PR since it FIRST debuted and I've seen the community grow unpleasant. The current releases are best with at least 32 players. And although single player is an option, bots get boring; they are very stupid and predictable. The weapon mechanics at long ranges they are fun and dynamic, but CQB has been very disappointing for me since .7/.8, as the bullet cone is outrageous in my opinion.
The proposal:I think some amazing fun can be had from playing the older versions of PR (.3/.5 or perhaps another version). They play a lot like insurgency mod in terms of action, yet there are vehicles and some great maps. This idea stems mostly from the hope that we can get more interaction in LMC if we have a weekly or by weekly fun night that everyone (or most everyone) can attend. Insurgency used to be that common thread (and since it's free now [via TF2] perhaps in can be again, INS resurrection? WAR?). But I would love to see if PR could be a binding game as well. The earlier versions are crazy fun and killer action. PR.3 was the first really stable version of the minimod and is very similar to Vanilla except for the realistic damage scale, more restricted kits, and realistic hud (like no crosshairs); very fun action. And PR.5 is a good middle ground between the amped logistic craziness of the recent versions and the simplicity of .3! It has the kit request system, and some other great features, but still has great action.
I think of it in terms of this analogy:
PR.3 -is to- BF2...
-as- INSmod -is to- CS:S ... (more tactical mechanics, still lots of action)
while PR.9 (recent version) -is to- ARMA2 ... (super tactical, but not as much action)
PR is great and I love it, but these days I don't have the time for a 2 hour minimum length game in which only %50 action tops (usually more like %10 if you are playing properly). What would be great, is quick fun tactical action with friends who are interested in tactical game-play. And I think older versions of PR may be a great way to get it! (Provided we have enough people willing and able [have BF2])
Discuss this idea in the thread below:
http://www.lmcgaming.com/forums/index.php/topic,4131.0.htmlOr reply here to explain your answer to the poll.