Author Topic: Mech Inf in pubs.  (Read 3047 times)

viraL

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Mech Inf in pubs.
« on: August 23, 2009, 04:31:58 pm »
We need to start doing this more. Perhaps it is my fault I didn't introduce it earlier, but this is what we need to be doing.

But. We need more people to SL.

44 has been getting good at squad leading. What I propose we do in public servers (when there is like 3-5 of us) is get two squads, one for an APC and one for the inf. Use vent to coordinate, get some random pubbies playing with us too. If another couple players get good at squad leading (gen, snake are probably the best options here.. afaik) we could even control an entire server doing this.

Two players make inf squads(12 players), two players make/join an apc squad, take 2 APCs (4 crew).. and we're golden.

It would be incredibly easy to do too. Only at the beggining of the round, make INF 1 INF 2 people will 6/6 6/6 that like right away, and APC once there are 2 people joined 2 more people will join, and we're bomb as piff.

When we play:

LIGHT TANKS:
Bradley
BMP3
^ these two have tow missles, so they can kill armored targets easily.

When we are rolling in the BMP3 or Bradley, NO SQUAD MEMBER WILL REQUEST A HAT OR LAT. There is no need. The basic squad layout will be:

LIGHT TANKS (BMP3 and M2 BRADLEY):
Officer
Rifle
Rifle
Medic
Specialist
Rifle/specops.

For IFV(LAV25, BTR90,WZ551A with the 25MM AutoCannon)/APC(Stryker, BTR60, WZ551A with the QJC-88 12.7mm gun):
Officer
Rifle
LAT (or HAT)
Medic
Specialist
Rifle/specops


What specops is, is the guy who gets requestable kits. Notice there is no automatic rifleman. The APCs have enough firepower to make you redundant.

The best thing about this, is nobody really does it, so it will be unmatched teamwork. If we got both APCs on Muttrah working with 2 fullsquads clearing out enemy positions, with a bunch of randoms, im sure we can convince some of them to join our clan because this will really show how we work together as a group. Almost everyone so far has only played with us infantry, and that's nothing special...



44

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Re: Mech Inf in pubs.
« Reply #1 on: August 24, 2009, 04:41:50 am »
That match on Muttrah we played was epic, <3 the AA base.
"With a gun barrel between your teeth, you speak only in vowels."

viraL

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Re: Mech Inf in pubs.
« Reply #2 on: August 24, 2009, 02:08:45 pm »
Ya man, 2 squads gets muck done. The only crappy thing is you guys aren't as good at SLing yet.

Solution:

Work on SL skills. Instead of doing these 2 squad things, we'll do one squad where I am NOT SL. And I'll give advice :)



Evoke

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Re: Mech Inf in pubs.
« Reply #3 on: August 25, 2009, 08:15:51 am »
overtactical much?.. yes ive played PR

*edit: it was fun WITHOUT being overtactical.. to me it seems that many people in this clan think everything has to be complicated to make it fun
« Last Edit: August 25, 2009, 01:43:20 pm by Evoke »

44

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Re: Mech Inf in pubs.
« Reply #4 on: August 25, 2009, 10:48:36 am »
Naw, with the AA guns set up so fast in the game this allowed them to take all the cap. points with ease because the enemy had zero air support and they need that on Muttrah. So while LMC Squad1 was sweeping the city capping the points, LMC Squad2 was in the hills shooting down choppers with AA and HMG fire. The only thing that could and did delay us for a few minutes was a sniper but I believe it was Shroomy that took him out ;). So not over tactical at all, basically all we did is give base fire for teammates to move up (in a way) But overall it worked great.


EDIT: Forgot to add, we were on MEC. Makes a lot more sense if you know this first. :D
"With a gun barrel between your teeth, you speak only in vowels."

viraL

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Re: Mech Inf in pubs.
« Reply #5 on: August 25, 2009, 11:52:19 am »
Being tactical in PR = fun..

Running around like retards without a plan in PR = a waste of time and boring as piff. It seems many people in this clan have the impression that PR is a boring game, whereas perhaps they are the ones creating the boring scenarios..

Every second counts in PR. if we had delayed for another 30 seconds (we were already late when we were building) we probably wouldn't have been as effective.



SnakeShit

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Re: Mech Inf in pubs.
« Reply #6 on: August 26, 2009, 02:09:37 am »
Running around like retards without a plan in PR = a waste of time and boring as piff. It seems many people in this clan have the impression that PR is a boring game, whereas perhaps they are the ones creating the boring scenarios..

100% true

viraL

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Re: Mech Inf in pubs.
« Reply #7 on: August 26, 2009, 12:24:01 pm »
BTW we did the mech inf on karbala last night. AAR:

We started out with shroomy and phlo in the stryker. Shroomy on the gun (to get him more exp) and phlo driving (where he is comfortable). I had omni, bubbles, and 2 random pubbers in my squad. We started by moving out to the compound where we ran into heavy resistance and a possible cache. We stayed and fought but the stryker took an RPG making him useless. Somebody got repairs while we coverd. At this point shroomy had to go afk, so bubbles hopped in (driver) and phlo took over the gunner.

At this point I had a squad of 4, 3 pubbers (one guy was from CATA). We set up near the compound and continued to shell it out. A bombcar came by and almost destroyed the stryker, but we got repairs to it just in time. After we repaired the stryker we went back to main for ammo and gear, then moved out to bravo 2 to cover the cache location in B3, while another squad (who tried to complain that we were asset whores) took the cache out. We stayed for 5 more minutes, covered the retreat of blufor forces, then moved out back to main.

At this point, the squad thinned out and I opened it back up. Had a couple idiots joinn the squad, removed them and finally left myself a squad of 5. We took a 50.cal humvee and the stryker.

We moved out to the factory location to perform intel gathering, and when we got there i positioned the humvee to watch flank, and the stryker to cover our advance into the city. At this point, we had 20 tickets so we were getting very aggressive. We moved into the city, encountered two or three guys, one with an RPG, took them out, then moved on what we suspected was the cache location. 1st building was clear, 2nd contained the cache, we took that out and moved out. On the way back to the stryker (he didnt come as there was a mine blocking his way) we lost a man, but I couldnt heal him so we had to leave him.

We got wiped out once.

Final scores:

viraL ; 12-3
phLo; 30-0
Bubbles; umpteen teamwork points
my squad; 27-8

Total tickets lost: 8.

Funniest part of the game: watching sq 3 whine as they complained that we were giving no support to the team, while everyone in our squad and the APC squad knew that we were the ones doing most of the work for the team. We were responsible for 2/4 caches claimed, and 3/4 caches revealed. Our team had already lost the battle one hour in, and our team blamed it on us WASTING TICKETS (we lost 8 tickets, all game. what a joke!)

Overall a VERY fun game and one of the best teamwork rounds we ever had. Learned a lot and phlo was SLing the APC squad so he learned a bit too.

GG's

PS: Kauai hurry back so you can see how much I have improved SLing, and how much EVERYONE has vastly improved playing PR. Mikey AND phLo are both learning to SL, so we should be able to get 2 inf squads and 2 APCs working together next time we get a chance!
« Last Edit: August 26, 2009, 12:25:47 pm by viraL »



viraL

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Re: Mech Inf in pubs.
« Reply #8 on: August 26, 2009, 12:27:10 pm »
overtactical much?.. yes ive played PR

*edit: it was fun WITHOUT being overtactical.. to me it seems that many people in this clan think everything has to be complicated to make it fun

This isn't overtactical. If I wanted to get overtactical, I would be drilling the guys on formations, and basic things all the time. This is just a more effective way to play the game, that's all :)



phLo

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Re: Mech Inf in pubs.
« Reply #9 on: August 26, 2009, 12:56:18 pm »
we never lost the apc.. pwnt